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An easy way to make an orc playable would be to give him a talent that makes npc's hate them but also maybe increases his strength or something. It's been like 1,000 years, who's to say they havent civilized? But anyways, I already started a thread on this topic a while ago. Still, I would be happy if just one of them become playable. Puzzles and Secrets: Fort Joy - This chapter offers solutions to following. The Puzzles and Secrets chapter contains the solutions to all difficult puzzles found in the game.
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Still, I would be happy if just one of them become playable. When playing Divinity Original Sin 2, you may encounter a few puzzles which arent that simple and solving them may cause certain difficulties.Fortunately, our guide is here to help. Killing on sight is no issue of course due to the shapeshifiting mask, but the uncivilized part might be. If memory serves right, I think orcs are viewed as uncivilized brutes that most people wouldn't welcome with open arms and are more likely to try and kill you on sight, just like they do with the undead. As I would love to play as both of them, but I think the imps are far more likely. Hopefully there is a DLC to at least play as one of them. I meant to write Imps instead of Goblins in the OP lol. No, I mean both Imps and Orks have a god in the Hall of Echoes, but there's no playable races for them. Imps would also be pretty fun to play as too, so why not add all 3 of them if possible? Also, while I'm no expert in the lore, but aren't orcs seen as uncivilized? It would kinda be like the undead situation, where you would have to hide yourself, because people probably wouldn't like you very much. Unfortunately, all he does is speak a few lines in orcish, so it will sound like gibberish to you. Originally posted by Nihrahk:It's actually just one god left unaccounted for, because you can see and even speak to the orc god after you get thrown into the hall of echoes when Dallis tries to take her ship back from you.
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